Ajust the PDA again with fields, they maby aren’t 100 % in place but the are a good indication. The heights of the terrain around the mainfarm stays the same, but instate of common dirt ground they are fields again.The dumpyard at the mainfarm stays removed. On request of REEREE i have bring back the fields 23, 24 and 25. ![]() (Unfortunately you can’t choose)ĭeleted the folder from the zip file (saves 300 MB) The first one is at the lighthouse farm, once this one is full the vehicles spawn at the base farm. The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay. The map was created from actual satellite photos of the area. Tested the map and had no lag problems or so what in the previous version was a problem.įixed the floating markers and decorative equipment at the FS19_Mehrzweckhalle (triple shed)įixed the impossibility to enter the animal husbandry’s trough the gates ( because the invisible husbandry’s where still there from the GE editor)Īdded 2 spawn places to reset your vehicles ( saves you some rides if you wish) This is a map of Eastern North Carolina in the USA. ![]() So you have replace them both in your mod folder. Both in the map folder as in the placeables folder. I have fixed the problems with the unloading/pipe ect not showing of the new fruits.Īlso I have reduces the size of the zip file.
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